... It always surprises me when a settlement jumps from being a village to being a city within a few months of good trading. Who builds the houses, the roads,...
... have the ... set up ... Well, you should ask the author of the patch (there IS one :) Zdenek. Lets see, which other suggestions did I catch up: reducing...
... game ... I don't think you should force specialisation this way. Why not have mixed factions? In any event, so much is said about trade being unbalanced vs...
... The code in extra.cpp already does this. If food is required for upkeep, then starting units are given 6 FOOD, or 6 FISH if there is no FOOD, or 6 LIVE if...
... There nothing to stop evil mage having dragons plenty of history for that point of view, not to mention takes 4 dragons to approach Balrog and balrog prob...
Hello. I'm the Gm of Grelth. I am running a private game for testing things and in the current turn I am getting a segfault when it's parsing orders for...
... Hash: SHA1 ... The segfault is in the skill starvation code and is pretty obvious as soon as you run it under a debugger. I'll have it fixed soon. - --JT -...
... Hash: SHA1 This fixes a bug in skill starvation which the Grelth GM discovered. It also fixes a couple of other minor bugs which had been reported or ...
I had another thought - perhaps we can make it so that the max level is 10, but in order to progress past level 5, you have to be level 5 and perform some ...
... Specific issue to consider: Thousand-to-one odds in atlantis can n theory favour the one (Side A, 2 COMB5 RIDI 5 w/ WING, CLOA, ABAX, 1 STAL apprentice; ...
... new. ... with an ally ... honestly (and rest ... possible to do ... my other ... newcomers than the ... Good point. Then perhaps it should work based on...
I'm suddenly reminded of the scene in 'spinal tap' where the band have their amps customised so that they can be turned up to 11 ... vs. ... all ... faction ...
... Or just have no limit on skills - they go as high as you want to study, but after level 12 it starts getting a bit silly to do so. War and Trade factions...
Hi If you allow Tactics to go above 5 what tactics does a balrog get If you allow stealth to go above 5 then surely true seeing is going to need to go above 5 ...
Hi, +-+-+-+-+-+ Has anyone any experience of german atlantis, that allows skill levels beyond 5 ? perhaps some experience of unlimited levels might shed a...
Hi, Well, it looks as if a straighforward raising of skill levels isn't a popular idea because of game balance issues. Some alternatives: (a) Someone had...
... Note: Items for OBSE and Stealth are already implemented. Boosting Tactics, IMO, is not a good idea. ... Same issues in regards to Tactics, and in regards...
... Who says you have Balrogs at all? This number is just as configurable, but I would probably suggest Balrogs stay with TACT 5, but that irrespective of...
... I like this idea. Let everyone start the game with [x] leaders and allow only peasants to be recruited. You would have to decide on whether your leaders...
... That's not quite what I meant. I meant that all races should have leader-like abilities (with different racial limits), and then generic leaders become...
... Hash: SHA1 ... It looks fishy, but you might want to talk to the Ceran admin as he has made changes to the code and I haven't seen this wrong behaviour in...
Hi. Could anyone tell me how much starting players one needs to make a x*x world of Atlantis agressive, alive and not boring? How long does in take to reach...
A game I am playing just upgraded to the latest code from 4.0.6 and the new reporting also seems strange. My conclusions may apply to the original post of...