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Messages 3620 - 3649 of 7929   Oldest  |  < Older  |  Newer >  |  Newest
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3620
... I think wisest would be just to disable cloaks, and create armor set where no armor protects equally well against all attacks. Kristaps...
kristaps_andersons
kristaps_and...
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Oct 1, 2002
8:22 am
3621
... It always surprises me when a settlement jumps from being a village to being a city within a few months of good trading. Who builds the houses, the roads,...
Ben Lloyd
blloyd_99
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Oct 1, 2002
1:54 pm
3622
... No, there shouldn't be anything in gamedefs that references actual game items. It would be better to use the beast's magic defense value ...
Ben Lloyd
blloyd_99
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Oct 1, 2002
1:55 pm
3623
... have the ... set up ... Well, you should ask the author of the patch (there IS one :) Zdenek. Lets see, which other suggestions did I catch up: reducing...
Andreas Bernard
andreas_bernard
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Oct 1, 2002
4:03 pm
3624
... game ... I don't think you should force specialisation this way. Why not have mixed factions? In any event, so much is said about trade being unbalanced vs...
tzarg
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Oct 1, 2002
6:31 pm
3625
Hello, ... Sorry, no ratial leaders yet (just ratial factions); but I am going to code ratial leaders this weekend. Zdenek ...
Zdenek Dvorak
rakdver0
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Oct 1, 2002
7:56 pm
3626
From: "Andreas Bernard" <andreas.bernard@...> ... Alternatively you could give each starting unit a small amount of food....
Rick C
frost_cat
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Oct 2, 2002
2:24 am
3627
... The code in extra.cpp already does this. If food is required for upkeep, then starting units are given 6 FOOD, or 6 FISH if there is no FOOD, or 6 LIVE if...
Stephen Baillie
argentrune
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Oct 2, 2002
3:19 am
3628
From: "Stephen Baillie" <sgb@...> ... Well, anyone trying mandatory food had just better remember that. :)...
Rick C
frost_cat
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Oct 2, 2002
4:24 am
3629
... There nothing to stop evil mage having dragons plenty of history for that point of view, not to mention takes 4 dragons to approach Balrog and balrog prob...
David Henley
dhenley.geo
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Oct 2, 2002
8:11 am
3630
Hello. I'm the Gm of Grelth. I am running a private game for testing things and in the current turn I am getting a segfault when it's parsing orders for...
mrvran
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Oct 3, 2002
4:50 pm
3631
... Hash: SHA1 ... The segfault is in the skill starvation code and is pretty obvious as soon as you run it under a debugger. I'll have it fixed soon. - --JT -...
JT
jttraub
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Oct 3, 2002
7:39 pm
3632
... Hash: SHA1 This fixes a bug in skill starvation which the Grelth GM discovered. It also fixes a couple of other minor bugs which had been reported or ...
JT
jttraub
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Oct 3, 2002
8:20 pm
3633
I had another thought - perhaps we can make it so that the max level is 10, but in order to progress past level 5, you have to be level 5 and perform some ...
Tom Alsen
tzarg
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Oct 9, 2002
12:24 pm
3634
... Specific issue to consider: Thousand-to-one odds in atlantis can n theory favour the one (Side A, 2 COMB5 RIDI 5 w/ WING, CLOA, ABAX, 1 STAL apprentice; ...
Craig Dutton
craigld
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Oct 9, 2002
1:28 pm
3635
... new. ... with an ally ... honestly (and rest ... possible to do ... my other ... newcomers than the ... Good point. Then perhaps it should work based on...
tzarg
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Oct 9, 2002
3:40 pm
3636
I'm suddenly reminded of the scene in 'spinal tap' where the band have their amps customised so that they can be turned up to 11 ... vs. ... all ... faction ...
Pete Christie
stabliser
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Oct 9, 2002
6:56 pm
3637
... Or just have no limit on skills - they go as high as you want to study, but after level 12 it starts getting a bit silly to do so. War and Trade factions...
Anthony Briggs
anthony_s_br...
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Oct 10, 2002
3:15 am
3638
Hi If you allow Tactics to go above 5 what tactics does a balrog get If you allow stealth to go above 5 then surely true seeing is going to need to go above 5 ...
Pete Christie
stabliser
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Oct 10, 2002
8:45 am
3639
Hi, +-+-+-+-+-+ Has anyone any experience of german atlantis, that allows skill levels beyond 5 ? perhaps some experience of unlimited levels might shed a...
Neumann, Andreas
neumannan
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Oct 10, 2002
9:21 am
3640
Hi, Well, it looks as if a straighforward raising of skill levels isn't a popular idea because of game balance issues. Some alternatives: (a) Someone had...
ahitribe
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Oct 10, 2002
11:33 am
3641
... Note: Items for OBSE and Stealth are already implemented. Boosting Tactics, IMO, is not a good idea. ... Same issues in regards to Tactics, and in regards...
Craig Dutton
craigld
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Oct 10, 2002
11:51 am
3642
... Who says you have Balrogs at all? This number is just as configurable, but I would probably suggest Balrogs stay with TACT 5, but that irrespective of...
tzarg
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Oct 10, 2002
12:37 pm
3643
... I like this idea. Let everyone start the game with [x] leaders and allow only peasants to be recruited. You would have to decide on whether your leaders...
tmartel_99
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Oct 10, 2002
2:26 pm
3644
... That's not quite what I meant. I meant that all races should have leader-like abilities (with different racial limits), and then generic leaders become...
tzarg
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Oct 10, 2002
3:34 pm
3645
Greetings, AtlantisDev! Battles during turn: Giant Lizards (1303) attacks Blockpost (28143) in terrain (X,Y,Z) in [Region]! Attackers: Giant Lizards (1303),...
Andrey Repin
anrdaemon
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Oct 10, 2002
9:05 pm
3646
... Hash: SHA1 ... It looks fishy, but you might want to talk to the Ceran admin as he has made changes to the code and I haven't seen this wrong behaviour in...
JT
jttraub
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Oct 10, 2002
9:13 pm
3647
Hi. Could anyone tell me how much starting players one needs to make a x*x world of Atlantis agressive, alive and not boring? How long does in take to reach...
iyhael
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Oct 11, 2002
9:54 am
3648
A game I am playing just upgraded to the latest code from 4.0.6 and the new reporting also seems strange. My conclusions may apply to the original post of...
Stuart Sanders
chimerea2001
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Oct 11, 2002
10:44 am
3649
Does anyone use this fine editing tool? I am getting a 'run-time error 5' when I try to load the game.out or game.in file. Any ideas?...
iyhael
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Oct 11, 2002
10:51 am
Messages 3620 - 3649 of 7929   Oldest  |  < Older  |  Newer >  |  Newest
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