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Messages 2597 - 2626 of 7929   Oldest  |  < Older  |  Newer >  |  Newest
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2597
Hi, All. Probably about it it was already spoken. I notice some mistakes in gamedata.txt: 1) "super bow" and "shortbow" has equal abbr: "SBOW" 2) Some items...
EAP
eapashkin
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Feb 5, 2002
10:43 pm
2598
... Hash: SHA1 ... Yes.. these are mistakes. I'll figure out a new abbreviation for shortbow (it was added for Ceran) ... No.. Armor is both a singular and...
JT
jttraub
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Feb 5, 2002
10:53 pm
2599
Hi Perhaps an assassin should lose a month (or 2 ? ) of knowledge in Stealth each time he attempts to assassinate. This could represent the fact that his...
stabliser
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Feb 6, 2002
1:43 pm
2600
... In Ceran II, shortbow is SHBO....
David Fencsik
dfencsik
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Feb 6, 2002
4:17 pm
2601
... Hash: SHA1 ... Fair 'nuff. I'll make it that normally as well. - --JT - -- [-------------------------------------------------------------------------] [...
JT
jttraub
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Feb 6, 2002
4:22 pm
2602
... You are correct. Some would say it should be "armour" in Oxford English, but I believe we're using MicroSoft US English (or is that SAE?). However, if I...
tzarg
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Feb 7, 2002
2:17 pm
2603
... Hash: SHA1 ... Actually, just plain old american english. Both Armor and Armour are accepted spellings for the word according to Merriam-Webster (and the...
JT
jttraub
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Feb 7, 2002
3:03 pm
2604
The event describing damage to objects does not state the level (z-coordinate) of the hex in which the building is located: Quakes have damaged Building [2]...
David Fencsik
dfencsik
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Feb 7, 2002
7:39 pm
2605
... ... not to forget a " . " missing at the end of event like : Poor Builders performs construction on Castle [1] Piotr R...
cthulpis
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Feb 8, 2002
7:01 pm
2606
... Hash: SHA1 ... [snip] ... Both of these are fixed in 4.0.10 now.. Hopefully I'll get some time soon to work on the code seriously again to get 4.0.10 ready...
JT
jttraub
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Feb 8, 2002
11:01 pm
2607
... Hash: SHA1 ... Also fixed in my 4.0.10 on-disk code. - --JT - -- [-------------------------------------------------------------------------] [ Practice...
JT
jttraub
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Feb 8, 2002
11:04 pm
2608
Hello, I'm new in that list. Now I'm doing a translation to de Spanish of the Atlantis Conquest v1.0 Is that the last version? Tenn'enomentielva, Nan...
NanRoig
nanroig1
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Feb 9, 2002
11:53 am
2609
Hey are u spanish? Please contact Sharkasmo because he's an spanish guy working on some atlantis stuff. ... De: NanRoig [mailto:nanroig@...] Enviado el:...
Cbr600f
juanillo34
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Feb 9, 2002
1:09 pm
2610
Yes, I’m Spanish. Sharkasmo estás por ahí??? Tenn’enomentielva, Nan ... De: Cbr600f [mailto:_cbr600f_@...] Enviado el: sábado, 09 de febrero de...
NanRoig
nanroig1
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Feb 9, 2002
1:30 pm
2611
Hi, I've just noticed that you are talking about bugs related to buildings. I am playing Ceran and I noticed that I have a building which is badly damaged, but...
Constantin Orasan
di_tri_nel@...
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Feb 10, 2002
9:29 pm
2612
... Hash: SHA1 ... This was fixed ages ago in the mainstream atlantis code. Talk to Georg and have him update and fix things. Bugs specific to one game...
JT
jttraub
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Feb 10, 2002
9:31 pm
2613
When I try to compile the last version of Atlantis Standard (4.0.9) I have this error. "fatal error C1509: compiler limit : too many exception handler states...
nanroig1
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Feb 12, 2002
8:55 am
2614
Which compiler are you using? I think there was a problem when using Visual C++. Sh'Arcashmo ... Remitente: "nanroig1" <nanroig@...> Fecha: Martes,...
shar1
sharcashmo
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Feb 12, 2002
9:21 am
2615
Hombre Shar por fin te encuentro. Siguiendo los consejos que me han dado estaba intentando compilar standard en vez de conquest. Sí, utilizo visual c++....
nanroig1
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Feb 12, 2002
9:28 am
2616
Yo uso los de GNU, que son de gratis. Además, es que le tengo manía a Micro$oft y, como has comprobado, ni siquiera es mejor el de Micro$oft por ser de pago....
shar1
sharcashmo
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Feb 12, 2002
9:40 am
2617
Sorry for the previous message. I didn't realize it was sent to the list. ... Sh'Arcashmo ... Remitente: shar1 <shar1@...> Fecha: Martes, Febrero 12,...
shar1
sharcashmo
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Feb 12, 2002
9:41 am
2618
Ok, merci por todo. Por cierto, me podrías leccionar un poco sobre Atlantis. ¿Cómo crear una partida? por ejemplo. Nos vemos. Nan ... a ... Micro$oft ... te...
nanroig1
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Feb 12, 2002
9:43 am
2619
G'day mate. Iv been told this IS a Visual C++ compile error (not a bug). I am told Visual C++ only allows a certain size file, to prompt proper codeing. As...
wacky_wizard001
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Feb 12, 2002
11:17 am
2620
w> Iv been told this IS a Visual C++ compile error (not a bug). As usual: It is not a bug - it is a feature... :) -- Best regards, DeBug...
DeBug
pizdata666
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Feb 12, 2002
11:30 am
2621
Hi Peter, I've already tried this, and then the error is: LIBCD.lib(wincrt0.obj) : error LNK2001: unresolved external symbol _WinMain@16 Debug/Atlantis.exe :...
nanroig1
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Feb 12, 2002
12:07 pm
2622
... That's a different error. You need to generate an empty Win32 console application and add all the Atlantis source files, not a Windows executable, as you...
tzarg
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Feb 12, 2002
1:41 pm
2623
Ok, thanxs everybody. Finally I could compile, but without the function genrules. Tenn'enomentielva, Nan ... De: tzarg [mailto:tzarg@...] Enviado el:...
NanRoig
nanroig1
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Feb 12, 2002
8:14 pm
2624
... If you want to compile the function as is, open the project, click on menu item Project/Settings, select the file which contains the function in question,...
Max Shariy
mshariy
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Feb 13, 2002
6:02 am
2625
Ok thanks mate. i knew there had to be a way somehow to incress or disable it. as it was only a feature and it is a bad compiler that forces features onto a...
wacky_wizard001
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Feb 13, 2002
9:51 am
2626
... Hash: SHA1 ... Unfortunately Visual C++ has no diff/patch facilities. It's something they sadly lack. ... You cannot. Sorry. That would make it too easy...
JT
jttraub
Online Now Send Email
Feb 13, 2002
2:44 pm
Messages 2597 - 2626 of 7929   Oldest  |  < Older  |  Newer >  |  Newest
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