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2270
It's me again, causing more trouble. :) I want to make certain items unlistable (is that a real word?) but examinable, and I don't know if that's possible or...
Ricky Duval
ricky_duval
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Nov 2, 2007
3:56 pm
2271
Hi Ricky! You are not causing trouble, it's a pleasure! I have not tested it so this is just an idea. Have you tried to fiddle with the opaque meta-attribute...
Thomas Nilsson
thoni_dansare
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Nov 2, 2007
10:23 pm
2272
... Looks perfectly cromulent to me. :-) -- Greg...
Greg Ewing
greg_ewing_c...
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Nov 3, 2007
9:00 pm
2273
That code is valid, but it doesn't quite do everything I'm looking for. I think I'll add to that the idea of making it not opaque once you "take" it, so not...
Ricky Duval
ricky_duval
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Nov 7, 2007
8:31 pm
2274
I'll apologize ahead of time for this post -- it's kinda long and maybe a bit hard to understand. But bear with me ... Let's say you have four doors, numbered...
Ricky Duval
ricky_duval
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Nov 7, 2007
9:07 pm
2275
Since I'm really a beginner at Alan, I probably shouldn't even respond to this. But would this work ... Instead of numbers on the doors, say you have a Red...
Ben Martin
mushnikgravis
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Nov 7, 2007
10:08 pm
2276
... I don't think it's possible to use numbers as names, as the arun parser interprets them as integers. You could name the doors "one", "two", "three", "four"...
Greg Ewing
greg_ewing_c...
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Nov 7, 2007
11:28 pm
2277
Yes, that would work. You could, as an option, use the door colours as 'exits' rather than creating verbs, eg: the in_front_of_doors isa location description...
stevgrif@...
Send Email
Nov 8, 2007
10:39 pm
2278
I did a brief search of the site and couldn't find anything that answered this question. It's really a minor thing, but I thought it was worth mentioning. ...
Ricky Duval
ricky_duval
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Nov 14, 2007
4:06 pm
2279
arun on linux won't let me use upper case either...
Doan the Exile
doan2300
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Nov 15, 2007
12:11 am
2280
Well spotted Ricky. I agree that this is a bug. It seems the player's response to the save/restore/quit' question isn't processed by the interpreter in the...
stevgrif@...
Send Email
Nov 16, 2007
8:26 pm
2281
... PS: talking about the process of quitting from a game just reminded me that the std.i library has a hangover from the AlanV2 days where 'q' as a synonym...
stevgrif@...
Send Email
Nov 16, 2007
8:39 pm
2282
Let's say we want a player to get into a vehicle and drive to another location. Let's also say that initially the player does not know what this location is...
Ricky Duval
ricky_duval
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Nov 20, 2007
10:27 pm
2283
My experience with both adults and kids of various ages and development levels suggests that "it depends"... and that games designers cum programmers generally...
A C Lynn Zelmer
canesigcoord...
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Nov 20, 2007
11:24 pm
2284
The only thing that would annoy me is if I was killed off for not remembering the exact details....
Doan the Exile
doan2300
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Nov 21, 2007
12:49 am
2285
I'm sure some smart-ass would suggest using the GPS! Seriously ... this is a great question!!! Most questions seem to concern various programming issues. This...
Ben Martin
mushnikgravis
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Nov 21, 2007
3:16 am
2286
Funny you should mention a GPS -- in the first incarnation of this game (written in HTML and JavaScript) the "hero" did indeed use a GPS to get from place to...
Ricky Duval
ricky_duval
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Nov 21, 2007
5:36 pm
2287
Don't think that your target audience are all 26 like your brother is. I first started playing IF way back in the late 80's and am still actively playing. If...
Kevin Wearne
marvin4269
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Nov 21, 2007
7:03 pm
2288
This whole issue is, to me, fascinating. What it boils down to, I think, is how much and what kind of detail do we want to include in our games. It applies not...
Ben Martin
mushnikgravis
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Nov 22, 2007
8:30 pm
2289
Ben! I think you hit the head of the nail here. I myself is kind of an impatient person and is not very found of "simulationistic" games, i.e. games where you...
Thomas Nilsson
thoni_dansare
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Nov 23, 2007
10:21 am
2290
I'd look at it this way: One definition of fiction is "life with the boring bits left out." So the test I apply is: if the player wants to do (whatever), then...
Jayzee xxxx
halo_68@...
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Dec 11, 2007
5:28 pm
2291
Been out for a while (we just had our first baby, and she's taking up a good bit of my time now!) Thanks for everyone's comments on the other thread. I have...
Ricky Duval
ricky_duval
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Dec 11, 2007
10:28 pm
2292
My opinion is that while mazes are tedious to solve per se, they put, if are well implemented, a dimension of discovery and mistery in a game. But, once...
Marcos D
marcos_donna...
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Dec 12, 2007
12:02 am
2293
... Don't put a maze in your game. Or rather, only put one in if there's a very good in-game reason for it, *and* you can give it some interesting new twist...
Greg Ewing
greg_ewing_c...
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Dec 12, 2007
10:40 pm
2294
I agree. Mazes appeared in older games when the idea of the player being able to control his own movement - you know, moving from room to room - was a novel ...
Jayzee xxxx
halo_68@...
Send Email
Dec 15, 2007
4:20 pm
2295
Hello, I've just started authoring with ALAN3, and I've used the 'arun' and 'gargoyle' interpreters. Is there an interpreter available that I could embed in a...
Interactive Fiction G...
if@...
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Dec 16, 2007
5:20 pm
2296
[First of all, James, I don't have an answer to your question from last month. I apologize. I have a totally unrelated question to pose to the group myself...
Ricky Duval
ricky_duval
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Jan 11, 2008
9:24 pm
2297
Ricky wrote ... I think a) is best. C) does seem too harsh if this indeed a minor plot feature. Though it would be much kinder than "D) let the player play on...
stevgrif@...
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Jan 12, 2008
7:57 pm
2298
I agree with Steve. "C" would be extremely frustrating were I to play the game. "B" is possible, but is it worth the bother? "A" seems to allow the story to...
Ben Martin
mushnikgravis
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Jan 13, 2008
2:06 am
2299
Thanks everyone for your input! I think I know how I'm going to proceed now. RD...
Ricky Duval
ricky_duval
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Jan 15, 2008
3:21 am
Messages 2270 - 2299 of 2355   Oldest  |  < Older  |  Newer >  |  Newest
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