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Messages 6648 - 6677 of 13934   Oldest  |  < Older  |  Newer >  |  Newest
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6648
I love the names for your distances. Great stuff. ... face", ... Mudge"...
judd_harris
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Oct 1, 2006
5:34 pm
6649
... I converted an Iron Kingdoms fantasy game from FATE 2.0 to SotC. Works great. SotC is a very versatile rule set....
Darren Brewster
excrusader0
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Oct 1, 2006
5:48 pm
6650
... You could easily do so in FATE v.2, so there would have to be something wrong with the upcoming variant if you couldn't do the same with it. ***** Every...
eclectic scholar
eclectic_sch...
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Oct 1, 2006
7:23 pm
6651
... Ninja's were well versed in disarming their opponents and were trained to use a very large arsenal of weaponry, including the katana and wakizashi carried...
l12ard_k1n6
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Oct 2, 2006
5:25 am
6652
... Historical Ninja were probably bushi / x-samurai... who were ahem acting outside the parameters of the public code of that class and had to be invisible...
Lance Dyas
garthan_drag...
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Oct 2, 2006
5:58 am
6653
Hey Darren, I am planning to use SOTC as the system for my next fantasyish campaign. Could you be so kind and just sketch the outlines of all the changes and...
David Kuehn
das_komturiat
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Oct 2, 2006
11:56 am
6654
... SotC or ... grittier game ... I've been looking this way recently well. All the western systems I've been poking at leave something to be desired. Just...
freelancepope
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Oct 2, 2006
12:56 pm
6655
... As a "Generic" game, I think we'd all agree that it can be done. I think that a better way to look at Rick's question is "Will it do it well?" and "How...
Mike Holmes
mike_c_holmes
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Oct 2, 2006
4:39 pm
6656
I'd like to see it. ... From: David Kuehn <das_komturiat@...> To: FateRPG@yahoogroups.com Sent: Monday, October 2, 2006 12:52:50 AM Subject: AW:...
Blake Hutchins
blake_hutchins
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Oct 2, 2006
4:49 pm
6657
... I`ve been thinking about grittier damage systems. I forget if Landon posted this exact system before, but perhaps weapons inflict physical stress for a...
Andrew Weitzman
samarkandx
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Oct 2, 2006
5:00 pm
6658
... Actually, I think someone else brought up that conundrum, not me. I know I want a set skill list, though, because I've too often encountered the doe-eyed,...
Landon Darkwood
jhudsui
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Oct 2, 2006
5:32 pm
6659
... I think that's pretty much covered under Contacting, and would go as a stunt under Contacting. ... See, I actually left this skill out of my current skill...
Landon Darkwood
jhudsui
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Oct 2, 2006
5:33 pm
6660
... Hmmm, I think I may have just paraphrased your comment inadequately, really I was referring to what you're outlining below. ... That makes a lot of sense....
Manveru
j0vin
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Oct 2, 2006
6:29 pm
6661
Hi folks! I've been gandering the SotC rules for running a Star Wars game, in particular I just got through a second review of the Combining Skills section,...
Manveru
j0vin
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Oct 2, 2006
6:58 pm
6662
... Good ideas! Love the Grit and Guts. One suggestion on distances, "shouting" and "hollering" may be to close together, like "toe to toe" and "face to...
j0vin
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Oct 2, 2006
7:02 pm
6663
... Try this: A stunt pretty much, by default, gives you an effect equivalent to one shift in a specific application of a skill, two shifts in a very specific...
Landon Darkwood
jhudsui
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Oct 2, 2006
7:08 pm
6664
... Stunts for Common Knowledge. Hmmm, this may be the best reason to not use the Skill, as I can't think of any Stunts here offhand (will try, I'm sure...
j0vin
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Oct 2, 2006
7:15 pm
6665
... Duuuude .. *light bulb* .. that just totally made it click for me, right when I'm just thinking about a Star Wars Stunt list. Right on! 8^)...
j0vin
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Oct 2, 2006
7:16 pm
6666
... One of my house rule ways to handle common knowledge is with a skill called Savvy, which is context-sensitive in the same sort of way as Contacting, and...
Landon Darkwood
jhudsui
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Oct 2, 2006
7:34 pm
6667
... normally ... Far out. Two Skills to accomplish the same end, and for a Skill they appear to overlap considerably, but they diverge in the Stunt arena bit...
j0vin
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Oct 2, 2006
7:41 pm
6668
... Can you elaborate here? What would be an example of a character using Savvy as opposed to Contacting/Rapport/etc.? As a knowledge Skill primarily? Or do...
j0vin
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Oct 2, 2006
7:50 pm
6669
... I'd probably let Han use a Stunt to substitute his Pilot or Contacting Skill for his Academics when rolling to know about planetary systems....
doombringer333
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Oct 2, 2006
7:53 pm
6670
... Yeah. Practical, everyday knowledge, essentially. Sort of like the Local Customs skill from the old James Bond RPG. I see it as sort of a shortcut to a...
Landon Darkwood
jhudsui
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Oct 2, 2006
8:11 pm
6671
... Gotcha. That's exactly what I had in mind with "Common Knowledge" too. Common Knowledge from the _character's_ standpoint, specifically. ... Righto, I'm...
j0vin
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Oct 2, 2006
8:28 pm
6672
Call me lucky 301 then. My players said they'd give it a try so I just placed my order. -- Rick Jones http://www.livejournal.com/~rickj...
rick jones
rickjthree
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Oct 3, 2006
1:19 am
6673
... Fantastic! -- Fred Hicks * "Curse you iago and your fast fingers!" - Rob Donoghue DRYH (www.evilhat.com/dryh.php) - SOTC (www.evilhat.com?spirit) The...
Fred Hicks
iago23
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Oct 3, 2006
1:35 am
6674
... These concepts of "common knowledge" and "savvy" seem to match the intent behind the multiple "Savoir-Faire" skills in GURPS as well. Instea od having...
Evan Franke
justice94510
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Oct 3, 2006
12:09 pm
6675
I might soon be a position to run a campaign set in Tekumel, my favourite campaign world. However, while I appreciate the new book, I didn't really like the...
khelbiros
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Oct 3, 2006
12:17 pm
6676
Also just to note, one other valid stunt for common knowledge/savvy/ Knowin' would be "Academics". After all, I think much of the non- portability of...
Robert Donoghue
r_donoghue
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Oct 3, 2006
12:20 pm
6677
TSOY is definitely worth a look, especially because it's also free and is an excellent game. That said, I admit my Tekumel knowledge is limited to having read...
Robert Donoghue
r_donoghue
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Oct 3, 2006
12:33 pm
Messages 6648 - 6677 of 13934   Oldest  |  < Older  |  Newer >  |  Newest
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