... You could easily do so in FATE v.2, so there would have to be something wrong with the upcoming variant if you couldn't do the same with it. ***** Every...
... Ninja's were well versed in disarming their opponents and were trained to use a very large arsenal of weaponry, including the katana and wakizashi carried...
... Historical Ninja were probably bushi / x-samurai... who were ahem acting outside the parameters of the public code of that class and had to be invisible...
Hey Darren, I am planning to use SOTC as the system for my next fantasyish campaign. Could you be so kind and just sketch the outlines of all the changes and...
... SotC or ... grittier game ... I've been looking this way recently well. All the western systems I've been poking at leave something to be desired. Just...
... As a "Generic" game, I think we'd all agree that it can be done. I think that a better way to look at Rick's question is "Will it do it well?" and "How...
... I`ve been thinking about grittier damage systems. I forget if Landon posted this exact system before, but perhaps weapons inflict physical stress for a...
... Actually, I think someone else brought up that conundrum, not me. I know I want a set skill list, though, because I've too often encountered the doe-eyed,...
... I think that's pretty much covered under Contacting, and would go as a stunt under Contacting. ... See, I actually left this skill out of my current skill...
... Hmmm, I think I may have just paraphrased your comment inadequately, really I was referring to what you're outlining below. ... That makes a lot of sense....
Hi folks! I've been gandering the SotC rules for running a Star Wars game, in particular I just got through a second review of the Combining Skills section,...
... Good ideas! Love the Grit and Guts. One suggestion on distances, "shouting" and "hollering" may be to close together, like "toe to toe" and "face to...
... Try this: A stunt pretty much, by default, gives you an effect equivalent to one shift in a specific application of a skill, two shifts in a very specific...
... Stunts for Common Knowledge. Hmmm, this may be the best reason to not use the Skill, as I can't think of any Stunts here offhand (will try, I'm sure...
... One of my house rule ways to handle common knowledge is with a skill called Savvy, which is context-sensitive in the same sort of way as Contacting, and...
... normally ... Far out. Two Skills to accomplish the same end, and for a Skill they appear to overlap considerably, but they diverge in the Stunt arena bit...
... Can you elaborate here? What would be an example of a character using Savvy as opposed to Contacting/Rapport/etc.? As a knowledge Skill primarily? Or do...
... Yeah. Practical, everyday knowledge, essentially. Sort of like the Local Customs skill from the old James Bond RPG. I see it as sort of a shortcut to a...
... Gotcha. That's exactly what I had in mind with "Common Knowledge" too. Common Knowledge from the _character's_ standpoint, specifically. ... Righto, I'm...
... Fantastic! -- Fred Hicks * "Curse you iago and your fast fingers!" - Rob Donoghue DRYH (www.evilhat.com/dryh.php) - SOTC (www.evilhat.com?spirit) The...
... These concepts of "common knowledge" and "savvy" seem to match the intent behind the multiple "Savoir-Faire" skills in GURPS as well. Instea od having...
I might soon be a position to run a campaign set in Tekumel, my favourite campaign world. However, while I appreciate the new book, I didn't really like the...
Also just to note, one other valid stunt for common knowledge/savvy/ Knowin' would be "Academics". After all, I think much of the non- portability of...
TSOY is definitely worth a look, especially because it's also free and is an excellent game. That said, I admit my Tekumel knowledge is limited to having read...