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Messages 5276 - 5305 of 13934   Oldest  |  < Older  |  Newer >  |  Newest
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5276
OK, it's been almost a week. Is it too early to ask for an update? Like has the time to publication bd? Bill Burdick...
Bill Burdick
zotimersnerd
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Jun 2, 2006
4:30 am
5277
... Nope. We're another two chapters further along (the biggest ones) in the edits, and our artist has been trying to find a timeslice for us. -- Fred Hicks *...
Fred Hicks
iago23
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Jun 2, 2006
5:27 am
5278
... Man, this is as bad as waiting for Christmas when I was a kid! Thanks for the update, Fred. I'll try to work on my patience... Bill Bill Kokal ... We pray...
Bill Kokal
tehl_dashwood
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Jun 2, 2006
11:40 am
5279
... Not a problem. ;) I appreciate people asking! -- Fred Hicks * "Curse you iago and your fast fingers!" - Rob Donoghue Co-Author of Fate - Author of Pace -...
Fred Hicks
iago23
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Jun 2, 2006
4:26 pm
5280
(This idea was mooted long, long ago - I found it in the archives - but I didn't see any discussion of the idea, so I thought I'd just see if others out there...
Rob Rendell
rob_p_rendell
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Jun 8, 2006
12:41 am
5281
I've contemplated this idea before. I certainly think it works as a house rule for some games, but I didn't feel it worked enough for all games, so I never...
Fred Hicks
iago23
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Jun 8, 2006
4:03 pm
5282
... is on ... the GM ... trying to ... ankle ... forward, ... talented at ... If ... flip if ... I've been considering something similar recently and I'm...
Adrian Price
afprice75
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Jun 8, 2006
5:53 pm
5283
... Interesting... what sorts of genres don't you think it would work for? I thought the idea was pretty abstract and genre-neutral. Or are you not talking...
Rob Rendell
rob_p_rendell
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Jun 10, 2006
10:25 am
5284
... I mean that sometimes it's more apropos for the default condition of a compel -- "your choice must change // you outright fail" -- is more attractive to me...
Fred Hicks
iago23
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Jun 10, 2006
4:55 pm
5285
... Ah! I think I'm seeing it. The compel should have some actual narrative weight, rather than just being a mechanical modifier. I'm still trying to wean...
Rob Rendell
rob_p_rendell
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Jun 11, 2006
1:49 am
5286
... Ah! I think I'm seeing it. The compel should have some actual narrative weight, rather than just being a mechanical modifier. I'm still trying to wean...
Rob Rendell
rob_p_rendell
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Jun 11, 2006
2:01 am
5287
The Fate game I'm going to be running soon for some first-time Fate players will have pre-generated characters. Since the players won't have created the...
Rob Rendell
rob_p_rendell
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Jun 13, 2006
1:02 pm
5288
It sounds quite sensible and like it might actually give them an idea how to use their aspects. David...
David Hoberman
dphoberman
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Jun 13, 2006
1:17 pm
5289
I think that would be an awesome idea. I personally love when there are at least good examples, it really does help people that are new to the game get a...
Michael Garcia
maikeru_kobold
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Jun 13, 2006
3:11 pm
5290
This is a Superb (+4) idea !...
DD
jdr_dd
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Jun 13, 2006
3:38 pm
5291
Heck, make each aspect an index card with that information on it. It's probably a great idea; if folks aren't familiar with fate, this sort of thing should...
Fred Hicks
iago23
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Jun 13, 2006
4:04 pm
5292
Man, there can never be enough examples of Aspects, and if all the examples you have in mind are as good as those two, then hell yeah! -Rob D....
Robert Donoghue
r_donoghue
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Jun 13, 2006
4:55 pm
5293
... May I add... the Aspect application examples could (and should) be collected on an online resource (say, a wiki), for easy reference, inspiration and...
Renato Ramonda
renatoram2000
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Jun 14, 2006
6:44 am
5294
OK, last night we started the conversion to FATE 3. I looked at the sample Spirit character sheets from before Spirit's 'new world order' and I'm guessing...
Bill Burdick
zotimersnerd
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Jun 14, 2006
2:44 pm
5295
Stunts do a lot of different things, ranging from granting situational bonuses to expanding the scope of existing skills to providing for signature components...
Robert Donoghue
r_donoghue
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Jun 14, 2006
3:26 pm
5296
Oh! And: Never worry, Spirit of the Century will have about NINETY PAGES (in 6x9 format) of examples of stunts, since they're the primary engine for us...
Fred Hicks
iago23
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Jun 14, 2006
3:43 pm
5297
... Stunts simply Are. You get five of 'em to start, in Spirit. ... Nope; see above. ... Nope; you choose to use 'em, and they're used. ... Nope; see above. ...
Fred Hicks
iago23
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Jun 14, 2006
3:43 pm
5298
I've only gotten preliminary typesetting done on the first 7 chapters (out of about 13, if I count appendices as chapters), but that's enough to generate this...
Fred Hicks
iago23
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Jun 14, 2006
4:02 pm
5299
Enter your vote today! A new poll has been created for the FateRPG group: As much as I like the Yahoo! Groups features and such, I've been finding myself,...
FateRPG@yahoogroups.com
Send Email
Jun 14, 2006
4:12 pm
5300
Hi there. As much as I like the Yahoo! Groups features and such, I've been finding myself, lately, desiring a more full-featured web forum for Evil Hat, which...
Fred Hicks
iago23
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Jun 14, 2006
4:14 pm
5301
Looks good! There's some really intriguing things in there - Grit, Shifts, etc. Can't wait to find out more! One concern: personally, I'm not all that taken...
Adrian Price
afprice75
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Jun 14, 2006
4:35 pm
5302
... Deeply portable. Some of the stunts won't work for you, but the setting is not "heavy", and I think the rules as presented could be used to run a number of...
Fred Hicks
iago23
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Jun 14, 2006
5:00 pm
5303
... Curses, foiled again! But the simpler the better, of course! Thanks, guys! These responses will help a lot with this Tri-Stat conversion, because the...
Bill Burdick
zotimersnerd
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Jun 14, 2006
5:28 pm
5304
Will there be background to the era? ie, what technology exists, what fashions are like, what society is like, etcetera and so on? David...
David Hoberman
dphoberman
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Jun 14, 2006
6:14 pm
5305
... Yes-ish. :) -- Fred Hicks * "Curse you iago and your fast fingers!" - Rob Donoghue Co-Author of Fate - Author of Pace - Jim-Butcher.Com Webmaster - Weirdo ...
Fred Hicks
iago23
Online Now Send Email
Jun 14, 2006
6:20 pm
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