... Nope. We're another two chapters further along (the biggest ones) in the edits, and our artist has been trying to find a timeslice for us. -- Fred Hicks *...
... Man, this is as bad as waiting for Christmas when I was a kid! Thanks for the update, Fred. I'll try to work on my patience... Bill Bill Kokal ... We pray...
... Not a problem. ;) I appreciate people asking! -- Fred Hicks * "Curse you iago and your fast fingers!" - Rob Donoghue Co-Author of Fate - Author of Pace -...
(This idea was mooted long, long ago - I found it in the archives - but I didn't see any discussion of the idea, so I thought I'd just see if others out there...
I've contemplated this idea before. I certainly think it works as a house rule for some games, but I didn't feel it worked enough for all games, so I never...
... is on ... the GM ... trying to ... ankle ... forward, ... talented at ... If ... flip if ... I've been considering something similar recently and I'm...
... Interesting... what sorts of genres don't you think it would work for? I thought the idea was pretty abstract and genre-neutral. Or are you not talking...
... I mean that sometimes it's more apropos for the default condition of a compel -- "your choice must change // you outright fail" -- is more attractive to me...
... Ah! I think I'm seeing it. The compel should have some actual narrative weight, rather than just being a mechanical modifier. I'm still trying to wean...
... Ah! I think I'm seeing it. The compel should have some actual narrative weight, rather than just being a mechanical modifier. I'm still trying to wean...
The Fate game I'm going to be running soon for some first-time Fate players will have pre-generated characters. Since the players won't have created the...
I think that would be an awesome idea. I personally love when there are at least good examples, it really does help people that are new to the game get a...
Heck, make each aspect an index card with that information on it. It's probably a great idea; if folks aren't familiar with fate, this sort of thing should...
... May I add... the Aspect application examples could (and should) be collected on an online resource (say, a wiki), for easy reference, inspiration and...
OK, last night we started the conversion to FATE 3. I looked at the sample Spirit character sheets from before Spirit's 'new world order' and I'm guessing...
Stunts do a lot of different things, ranging from granting situational bonuses to expanding the scope of existing skills to providing for signature components...
Oh! And: Never worry, Spirit of the Century will have about NINETY PAGES (in 6x9 format) of examples of stunts, since they're the primary engine for us...
... Stunts simply Are. You get five of 'em to start, in Spirit. ... Nope; see above. ... Nope; you choose to use 'em, and they're used. ... Nope; see above. ...
I've only gotten preliminary typesetting done on the first 7 chapters (out of about 13, if I count appendices as chapters), but that's enough to generate this...
Enter your vote today! A new poll has been created for the FateRPG group: As much as I like the Yahoo! Groups features and such, I've been finding myself,...
FateRPG@yahoogroups.com
Jun 14, 2006 4:12 pm
5300
Hi there. As much as I like the Yahoo! Groups features and such, I've been finding myself, lately, desiring a more full-featured web forum for Evil Hat, which...
Looks good! There's some really intriguing things in there - Grit, Shifts, etc. Can't wait to find out more! One concern: personally, I'm not all that taken...
... Deeply portable. Some of the stunts won't work for you, but the setting is not "heavy", and I think the rules as presented could be used to run a number of...
... Curses, foiled again! But the simpler the better, of course! Thanks, guys! These responses will help a lot with this Tri-Stat conversion, because the...
... Yes-ish. :) -- Fred Hicks * "Curse you iago and your fast fingers!" - Rob Donoghue Co-Author of Fate - Author of Pace - Jim-Butcher.Com Webmaster - Weirdo ...