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FateRPG · FATE

Group Information

  • Members: 1836
  • Category: Systems
  • Founded: Jan 15, 2003
  • Language: English
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Activity within 7 days:

18 New Members - 1 New Link - 29 New Messages - 3 New Files - New Questions

Description

Fantastic Adventures in Tabletop Entertainment

Fate is a free, standalone RPG system, available electronically from the files area of this group.

At present, Fate's basis is the Fudge ruleset, which is available for free or purchase, but you do not need a copy of those rules to use Fate, and several additional dice resolution mechanics are currently under development.

Here are just a few of the things people are saying about Fate:

"Fate is one of the best written rule sets I have ever come across. The examples are quite helpful, the layout is professional, the language is light without trying to be funny, and all important things are covered." - Harald Wagener

"This is a very fine piece of work, here, folks. I'm impressed with the balance you've managed to strike between Fudgey-options and specific game elements. The next time I run Fudge, I'm using FATE." - John Harper of Shooting Iron

"I'm here to tell you that even die-hard, rules-crunchy ex-Amber DRPG d20-fanatic world-building freelance designer joes like myself can find endless and glorious potential in FATE. It is to Fudge what Tiramisu is to espresso and ladyfingers." - Cam Banks

"The players all really like the aspects. The idea that they - as one of the players put it - 'allowed a character to play to his strengths' - was a big hit." - Darren Hill

"This system has made me say AHHHHHHH more times than anything has in quite some time. I like it, and I like it a lot. It seems an excellent combination of both rules and story/cinema." - Uruz

"I think Fate is changing the way I think of Fudge, and is fast becoming my favorite implementation of it." - Jim Dickinson

"This is an amazing piece of work, both well-thought-out and presented. And certainly the best pre-packaged Fudge bit I've seen." - Mike Bowlings

Most Recent Messages

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Re: SotC at OpenRPG
Hehe... honestly, the advice IS a bit dated. It comes from versions when either a dependency or the program itself was less stable, and doing things like
Posted - Sat May 17, 2008 12:35 pm
veavibork
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Re: SotC at OpenRPG
It's good to have an expert among us! You've said we should use a single text node... I've ran a two-year campaign five years ago and no one had problems with
Posted - Sat May 17, 2008 9:43 am
Marcelo Paschoalin
fermmoylle
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Re: SotC at OpenRPG
On Fri, May 16, 2008 at 9:21 PM, Marcelo Paschoalin <m.paschoalin@...> ... Sorry--I haven't had time to sit down with it. I have my character *concept*
Posted - Sat May 17, 2008 5:22 am
Robotech_Master
robotech_mas...
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Re: SotC at OpenRPG
I run OpenRPG Veav I, so if you have questions, let me know and I'll see what I can do to throw you a line. But the big answer is: yes, it works just fine for
Posted - Sat May 17, 2008 4:54 am
veavibork
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Re: SotC at OpenRPG
Nothing yet. But Wombat's character will be done on time.
Posted - Sat May 17, 2008 2:21 am
Marcelo Paschoalin
fermmoylle
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Message History

Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
2008 283 343 319 321 60
2007 506 476 539 381 353 380 229 434 242 248 370 495
2006 64 83 142 149 88 120 219 296 737 453 200 210
2005 225 148 43 35 46 122 53 90 50 60 74 11
2004 147 78 106 104 79 101 120 218 141 227 252 642
2003 133 308 136 77 51 131 57 272 143 76 149 44
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