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FateRPG · FATE

Group Information

  • Members: 1916
  • Category: Systems
  • Founded: Jan 15, 2003
  • Language: English
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Activity within 7 days:

11 New Members - 80 New Messages - 3 New Files - New Questions

Description

Fantastic Adventures in Tabletop Entertainment

Fate is a free, standalone RPG system, available electronically from the files area of this group.

At present, Fate's basis is the Fudge ruleset, which is available for free or purchase, but you do not need a copy of those rules to use Fate, and several additional dice resolution mechanics are currently under development.

Here are just a few of the things people are saying about Fate:

"Fate is one of the best written rule sets I have ever come across. The examples are quite helpful, the layout is professional, the language is light without trying to be funny, and all important things are covered." - Harald Wagener

"This is a very fine piece of work, here, folks. I'm impressed with the balance you've managed to strike between Fudgey-options and specific game elements. The next time I run Fudge, I'm using FATE." - John Harper of Shooting Iron

"I'm here to tell you that even die-hard, rules-crunchy ex-Amber DRPG d20-fanatic world-building freelance designer joes like myself can find endless and glorious potential in FATE. It is to Fudge what Tiramisu is to espresso and ladyfingers." - Cam Banks

"The players all really like the aspects. The idea that they - as one of the players put it - 'allowed a character to play to his strengths' - was a big hit." - Darren Hill

"This system has made me say AHHHHHHH more times than anything has in quite some time. I like it, and I like it a lot. It seems an excellent combination of both rules and story/cinema." - Uruz

"I think Fate is changing the way I think of Fudge, and is fast becoming my favorite implementation of it." - Jim Dickinson

"This is an amazing piece of work, both well-thought-out and presented. And certainly the best pre-packaged Fudge bit I've seen." - Mike Bowlings

Most Recent Messages

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Re: Question about "Stuff"
Welcome! My answers below are for the rules-as-written. An idea that makes the story work better or be more fun might inspire you to make exceptions. ... In
Posted - Wed Jul 23, 2008 6:59 pm
Jetan
jetan888
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Favorite piece - How to GM
While SoTC and FATE both rock hardcore (one might even say that they "RAWK!", possibly with extra W's), Aspects are awesome, and you guys have done a fantastic
Posted - Wed Jul 23, 2008 4:28 pm
taalenmaple
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Question about "Stuff"
Firstly, terrific game. If nothing else, the character gen method is completely worth the price of admissions. A question though: I know SotC is deliberately
Posted - Wed Jul 23, 2008 3:29 pm
Robbie Matthews
rjmatthews62
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Re: Spirit of Star Trek
Glass Jaw ... From: "Michael McLawhorn" <mhoram@...> I just want to know what loser aspect Worf had that was always getting compelled so that he'd be
Posted - Wed Jul 23, 2008 12:31 pm
cyclops2500@...
cyclops2500
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Re: Spirit of Star Trek
Wow... um... I'm more of an idea man... I haven't really ran any Fate games... :D so I can't say I'm in deep with the system or anything... I barely understand
Posted - Tue Jul 22, 2008 9:56 pm
David C. Boddie
malaak_calontir
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Message History

Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
2008 283 343 319 321 180 132 193
2007 506 476 539 381 353 380 229 434 242 248 370 495
2006 64 83 142 149 88 120 219 296 737 453 200 210
2005 225 148 43 35 46 122 53 90 50 60 74 11
2004 147 78 106 104 79 101 120 218 141 227 252 642
2003 133 308 136 77 51 131 57 272 143 76 149 44
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