In a message dated 10/08/2001 6:03:57 AM Pacific Daylight Time,
mycroftca@... writes:
> > > Zoot (being the intelligent lady she is) didn't open the scroll - but
> > > our hammer wielding member did. Poof - a chicken.
> > I think this show may soon make us afraid of finding wallets on the
> streets
> > soon. "Nope I don't want any of that stuff, could be a trap!"
>
> It might be worth a spell to find out if opening the scroll would be for
> good
> or ill.
>
Though my party is lacking in charm,
Gods pray tell shall this scroll bring good or harm...
Bear, Richie, Drusinda, Lucky, Bolicious, Malificent the Mute.
That's the names of the adventurers from Saturday night. My wife
(ForestCats) wrote up a fine recap of Saturday night's adventure, and those
of you interested who aren't already members of the Dungeonmaster Yahoo
Group, just let me know, and we'll sign you up.
Poor Lucky, turned chicken. I'll have to consider a spell to turn her
unchicken. I wonder if Bruce will start once again, the opportunity to "buy"
extra spells before the show, to use them onstage to modify these problems of
leftover results of naughty scrolls and other creature's spells. Once upon a
time, Guardians of the Flame were kept busy after shows raising the dead....
I also have a vague recollection of folks buying two spells, using one to
ensorcel items, say, making a sword into a flaming sword, then a second one
to make it permanent, rather than losing the power in the next scene. Again,
I'm only vaguely recalling this.
Oh, and to mention one thing further. Apparently, Maleficent (spelling?) had
been scrolled by the fake treasure room last week: invincible but mute. When
he came onstage Saturday, one of the new players spelled him able to speak
again, and thus he lost his invincibility as well.
The Dungeonmaster web site has been updated a bit, including a more extensive
cast list, and a short piece on last weekend's show. I gather that next
they'll be posting jpgs of the survivors.
In a message dated 10/07/2001 10:46:57 PM Pacific Daylight Time,
dberger@... writes:
> Deciduous claimed the
> trees were poisoned, and Behab only insisted that if we didn't complete
> our charge we would be arrested - he never directly contradicted
> Deciduous. Slippery eel, that one.
>
On Saturday night he did chew on a leaf for the proof. He also did deny that
the plants were poisoned.
In a message dated 10/07/2001 10:46:57 PM Pacific Daylight Time,
dberger@... writes:
> We all (cast and
> fans alike) need to work on combat.
All us folks in the Inland Empire could practice out front of the Paley place
some weekend afternoon. That's what I wanted us to do way back the first
weekend....now you know why.
In a message dated 10/07/2001 4:51:10 PM Pacific Daylight Time,
forestcats@... writes:
> > Zoot (being the intelligent lady she is) didn't open the scroll - but
> > our hammer wielding member did. Poof - a chicken.
> I think this show may soon make us afraid of finding wallets on the
streets
> soon. "Nope I don't want any of that stuff, could be a trap!"
It might be worth a spell to find out if opening the scroll would be for good
or ill.
In a message dated 10/07/2001 4:51:10 PM Pacific Daylight Time,
forestcats@... writes:
> There has to be something about creatures attacking in slow motion, cause
the
>
> swords swing slowly yet the CUS were very very agressive... I hear tell
that
>
> is true for most crab cases...
>
True, the crabs certainly weren't moving all that slowly, especially when
they entered the stage. However, it's hard to say how fast they might have
moved in real life; I think crabs can move fairly rapidly.
In a message dated 10/07/2001 4:51:10 PM Pacific Daylight Time,
forestcats@... writes:
> I think detecting
> lies might be a better idea....
Well said, my dear.
In a message dated 10/07/2001 2:50:22 AM Pacific Daylight Time,
forestcats@... writes:
> Was the druid only trying to
> protect his ash?
I've got a bad feeling about this....too bad we had run out of spells.
This is the latest date I heard from Kristen about the 'big' media
blitz show. So just for the sake of talk, if you were to put
together a pouch full of trinkets for the publicity/reviewers to take
home, what kind of things would you put into the pouch to make the
show memorable? Scrolls, Rune Stones? Anyother ideas???
Dan Berger wrote:
> Well, Bridget already posted the occurrences on Saturday - so here's the
> Friday night version. A bit more chaotic - very amusing, and the same
> essential outcome.
Amusing?! Na, it was more like out out and out guffawing, snorting, not
being able to breath, side ache, oh boy do my cheeks hurt funny!?
> In the Impatient Cow, a party was assembled... Ju-Ju, A pious Goblin
My favorite bar!!
> We continued on, only to be confronted by 3 sirens attempting to make
> trouble. A quick silence spell from Percy prevented them from doing any
> damage, and we sailed on.
But what lovely sirens they were. :o)
> Finally, we encountered Brandibuck - who was looking for his brother
> (who met his untimely end in the exposition). We assured him that we'd
Very, very sad too...
> keep a look out for his brother, and were about to continue on when Zoot
> noticed a dropped scroll on the shore - and we made to retrieve it.
> Zoot (being the intelligent lady she is) didn't open the scroll - but
> our hammer wielding member did. Poof - a chicken.
And he was a sword wielding chicken at that! The gods threw out as many fowl
jokes as we could come up with.
It was a *very* amusing adventure -- from the gods perspective at least. :O)
~* :o) Dingo (the kender god)
--
Draco Dormiens Nunquam Titillandus -- "Never tickle a sleeping dragon"
Silly is you in a natural state &
serious is something you have to do
until you can get silly again.
-- Mike Myers
On Sun, 2001-10-07 at 16:48, forestcats@... wrote:
> There has to be something about creatures attacking in slow motion, cause the
> swords swing slowly yet the CUS were very very agressive... I hear tell that
> is true for most crab cases...
Actually, I mentioned that (via email) to Bruce. It seems that in
general the party tends to react at the same speed as their agressors -
if the monsters are moving quickly, as does the party. We all (cast and
fans alike) need to work on combat.
> > After much stalling, Percy threw a truth spell, which turned out to be
> > overly vague and unhelpful.
> Yes those truth spells are all of one's point of view. I think detecting
> lies might be a better idea....
In this case neither would have helped, I think. Deciduous claimed the
trees were poisoned, and Behab only insisted that if we didn't complete
our charge we would be arrested - he never directly contradicted
Deciduous. Slippery eel, that one.
--
Dan Berger [dberger@...]
http://home.ix.netcom.com/~dberger
Inter arma silent leges
"History teaches that grave threats to liberty often come in
times of urgency, when constitutional rights seem too
extravagant to endure."
- Thurgood Marshall
A982 E6B1 CB2F 7A49 843A 9297 DA73 4371 1F54 8D0C
In a message dated 10/07/2001 4:10:50 PM Pacific Daylight Time,
dberger@... writes:
> with Percy grumbling about the value of carrying a sword - they
> never seem to work on anything...
There has to be something about creatures attacking in slow motion, cause the
swords swing slowly yet the CUS were very very agressive... I hear tell that
is true for most crab cases...
> Zoot (being the intelligent lady she is) didn't open the scroll - but
> our hammer wielding member did. Poof - a chicken.
I think this show may soon make us afraid of finding wallets on the streets
soon. "Nope I don't want any of that stuff, could be a trap!"
> When we arrived we encountered Deciduous burning ash saplings. No
> sooner had he asked our assistance than Behab appeared on the scene and
> insisted we complete our charge by killing the Druid and protecting the
> trees.
See this is the part where I got confused very much, since when do Druids
start murdering sacred wood? Since when do we feel inclined to listen to
loggers? (OK maybe the occational Monty Python Lumberjack but anyone else
right out)
> After much stalling, Percy threw a truth spell, which turned out to be
> overly vague and unhelpful.
Yes those truth spells are all of one's point of view. I think detecting
lies might be a better idea....
Well, Bridget already posted the occurrences on Saturday - so here's the
Friday night version. A bit more chaotic - very amusing, and the same
essential outcome.
After the opening scenes with Deciduous and moved on to the hiring of
Walker.
In the Impatient Cow, a party was assembled... Ju-Ju, A pious Goblin
named Golgothin (sp?), A fellow wielding two hammers who's name eludes
me, one "mundane" from the audience (I'm terrible with names), Zoot
(beautiful plumage) and Percy - late of Piracy who's decided to try his
hand as a minstrel.
During second watch we were attacked by giant crustaceans. With swords
proving ineffective - Percy threw a spell ("send these creatures of the
deep, into a deep and lasting sleep") - but not before having both his
legs broken. A heal spell was thrown, and the party continued on their
way - with Percy grumbling about the value of carrying a sword - they
never seem to work on anything...
We met with Captain Behab who grumbled "trouble always follows Walker" -
to which Percy replied "and here we are!" We obtained our boat, and set
off down the river, destined for the 3rd bend.
Pirates attacked - and after the boat ran off in three different
directions the party made way to shore. Ju-Ju had fallen in battle -
and no one saw fit to raise her. The party reassembled the boat
(another Percy spell) and set back out on the water.
Soon after we encountered a fellow who insisted that Behab had changed
his plans and we should meet him at the 4th bend, rather than the 3rd.
We continued on, only to be confronted by 3 sirens attempting to make
trouble. A quick silence spell from Percy prevented them from doing any
damage, and we sailed on.
Finally, we encountered Brandibuck - who was looking for his brother
(who met his untimely end in the exposition). We assured him that we'd
keep a look out for his brother, and were about to continue on when Zoot
noticed a dropped scroll on the shore - and we made to retrieve it.
Zoot (being the intelligent lady she is) didn't open the scroll - but
our hammer wielding member did. Poof - a chicken.
We decided that the 4th bend was a ruse and set off by land for the 3rd
bend.
When we arrived we encountered Deciduous burning ash saplings. No
sooner had he asked our assistance than Behab appeared on the scene and
insisted we complete our charge by killing the Druid and protecting the
trees.
After much stalling, Percy threw a truth spell, which turned out to be
overly vague and unhelpful. We confronted Behab - insisting that he eat
a bit of tree - he refused and summoned guards. Being outnumbered, we
surrendered - and one of the guards killed Deciduous. The remaining
party members were taken captive and led away as the curtain fell.
--
Dan Berger [dberger@...]
http://home.ix.netcom.com/~dberger
Inter arma silent leges
"History teaches that grave threats to liberty often come in
times of urgency, when constitutional rights seem too
extravagant to endure."
- Thurgood Marshall
A982 E6B1 CB2F 7A49 843A 9297 DA73 4371 1F54 8D0C
Hmmm, the world seems to have taken a serious turn where the
decisions you make today will have long and serious effects in the
future. That or I'm reading into things.
Now normally I've always thought kindly towards the druid folk, but
tonights adventure has me questioning HUH???
Deciduous the Druid seems to have made arrangements with the ogre
Croat and once he is assured of the secrecy of the mission Deciduous
takes advantage of the orge and offs him in an excessive fashion.
Clubing of the head, slitting the throat, removing the larynx,
disembowling etc etc, not very kindly IMHO!
Next we see Juno (aka The Highlander Godfather)holding counsel with
Abernathy, Collins and Captain Behab over their concerns of their
lumber barges being sacked. Juno decides that hiring Walker and a
mercenary band should take care of the raids. The parrot is quite
still for the entire scene...
The Barkeep of the Impatient Cow russles forth Bolicious a young
adventurer, Wizard Richie, a Mute (this is quickly fixed) Bear, A
Witch, & Lucky a warrior. The first night out on the second watch
the party was attacked by CUS (Crustations of Unusual Size)the party
narrowly escaped the infestation and used up their healing spell on
the party. Next morning the met up with Captain Behab who set them
off on a barge to clear the path through the 3rd bend in the river..
Rough river currents send the crew tossing about the boat together.
From the far shore we see a man and he tells the party that Cap.
Behab has changed the plans and they are suppose to go to the 4th
bend. This man has dropped a scroll that Bear retrieves, Wizard
Richie wants no part of the parchment so suddenly Lucky lets
curiosity grasp her and opens the scroll. Lucky is now the Chicken
Lucky. Next a fierce high seas battle with River Pirates took place
with lots of shields being dented but the pirates were warded off and
apparently the barge couldn't hold together after the battle and the
party swam to the shore. They party chooses to run along the shore to
the 4th bend, when along the way they encounter 3 beautiful sirens.
These temptresses drag forth 3 of the males including Walker the
guide and attempt to drown then. Bear, the hard of hearing, cast a
spell to return the party, but they get no further information as
they spell the sirens away. Next they encounter another ogre
Brandibuck who is lost looking for his brother, he isn't sure of the
details but when his brother Croat didn't come back from his dealings
with a human...something about the 4th bend maybe...
The party figures out that they were duped into going to the 4th bend
instead of the 3rd and they teleport back to the 3rd bend to meet up
with Druid Dedicuous whose burning the ash saplings!!! He tells the
party that the trees are poison for down river but Captn. Behab
doesn't get ill from eating tree so the party chooses to honor their
original deal to protect the tree delivery...
What will this mean for the realm? Was the druid only trying to
protect his ash?
OK we spent much of today taking the DM flyers and papering the
entire parking lot of 600 cars before we even entered the site. Oh
but what a wonderful site. The encampment is HUGE, Lots more events
left for Sunday so if anyone wants to attend through the 8th the
address is 16700 Euclid Avenue, Chino, CA, Its located in the Prado
Regional Park just south of the corner of Pine & Euclid.
As we strolled the merchants row we continued on our quest of
papering Dungeonmaster flyers and it was SO PLEASANT that everyone
there actually listened intently to our song and dance, those that
weren't interested immediatly on their own said...but I do know who I
can give this to who will be interested!...
In a message dated 10/03/2001 2:28:54 AM Pacific Daylight Time,
forestcats@... writes:
> I just happened to have MTV on and who should be in the latest
> Michael Jackson video? Frankie Ray! That or a good facimile!
>
Oh, well, sorry I missed that.
So we spent a few hours last night fiddling with foam, dowels, paint and glue
guns, making new weaponry...now we just need to have the new ones approved
for use! Wait 'til you see the one I made for my new character!
In a message dated 10/02/2001 10:49:20 AM Pacific Daylight Time,
ddopek@... writes:
> But sometimes they are so trying to read! They are a stream of
consciousness
> and don't often make sense and if they do, they are "History According to
> Dingo." :o)
>
...and the problem with this is?
mycroftca@... wrote:
> > Thanks! These memoirs are fun!
> > -Christina (aka Ju-Ju, aka Mongo)
>
> I try my best (Mycroft), though I really enjoy Dingo's works.
But sometimes they are so trying to read! They are a stream of consciousness
and don't often make sense and if they do, they are "History According to
Dingo." :o)
~* :o) Dawnise
(Dingo/Viola)
--
Draco Dormiens Nunquam Titillandus -- "Never tickle a sleeping dragon"
Silly is you in a natural state &
serious is something you have to do
until you can get silly again.
-- Mike Myers
In a message dated 09/30/2001 7:55:05 PM Pacific Daylight Time,
desiere23@... writes:
> Thanks! These memoirs are fun!
> -Christina (aka Ju-Ju, aka Mongo)
>
I try my best (Mycroft), though I really enjoy Dingo's works.
Hi all, let's see how good my memory is:
For a change, Mycroft makes an appearance on Thursday night! The adventure
starts at the headquarters for the Clan of the Wolf, a mercenary group,
well-paid apparently. They had a opportunity to retrieve the Dragon Bow for
a centaur village, but reject the contract. Tread then is introduced to
Quinn, the leader of the Clan, and procedes to have his vanity bruised, as
she beats him in swordfighting. She rejects his application to the Clan,
leaves, and her second-in command offers Tread the Dragon Bow contract as a
way to get back in her good graces.
Next scene, Tread calls us out of the forest: first, Mycroft, then Guthrie,
the Great Gooly Mool, Dougster of Burbank, Dr. Zeed, and then another mage
(who threw no spells all adventure) whose name escapes me (Norcross?).
Dougster throws a spell calling our horses back to us, which leads to a
stampede, but we manage to grab them all. Off we ride towards the city of
Chano in Ingstaad. Near the city, we meet the gnome Atriopos, the architect
of the brand new dungeon of the Chieftess, who grumbled about how he hadn't
been paid in full for his hard work. In exchange for all of our horses, we
were given all his blueprints, which included that of the new dungeon...how
helpful!
At the gate to the city, we met the guards, who tried to stop us from
entering with our weapons. They were spelled unconscious, and we entered,
but in the next scene we ended up disarmed after being assaulted by
were-boars. We discovered from Blum, the town crier, that the Chieftess was
having an opportunity for new jesters to the court, and that an audition was
taking place. We broke into a costume shop, locked door and all, when Dr.
Zeed pulled out a small card with a dark stripe on the back. While we were
trying on the odd clothes, the shopkeeper arrived. We managed to persuade
him that we were inspectors from the Chieftess, and that we would return the
costumes later.
Entering the keep, we were prepped to audition. The group before us were
fairly good tumblers, but they bored the Chieftess and her son, and were
hung. Tough crowd. We did our "scene", and apparently amused the Chieftess
who gave us the run of the city as long as we returned to amuse her at her
call. She then left, and we saw that her throne had an eye on it, matching a
room on our blueprints. Abandoning the costumes, we started hunting for the
treasure room and the Dragon Bow.
Guthrie came in handy in the room with the deadly green light, as he took the
key, climbed the rope, and disarmed the trap. Bravo! And there, in a pile,
were our weapons.
In the next room, a group of guards were practising their combat
skills....obviously a necessity, as we proceeded to kill them all fairly
handily. The sergeant, alone, put up much of a fight, but under attack by
four of us, he readily died. In the next room, we discovered a bow, and some
chests. Norcross (?) opened one, and had to kiss all members of the party's
feet (two each), including himself, or die. This he did, to much dismay.
Then Guthrie opened one, killing him. Mycroft used his Guardian power to
raise him from the dead. The bow was identified, and it became clear that
this was a false treasure room, and thus we went on.
In the next room, was Moss, who, in exchange for releasing her from her
chains, told us how to escape from the dungeon through the sewers. On, to
the next room, where the real treasure lay, but as we entered, great heat was
generated. Mycroft threw a spell to cool the room, but the gods interpreted
the spell as great cold. After grabbing the sword, the party dallied with
the chests, stripping them of all they contained, while Tread shivered,
unimpressesd that Mycroft grew up in Wisconsin. Then, into the sewers.
We quickly enjoyed the warmer waters flowing out of the keep. However, we
were attacked by rats; no sooner was one killed, then it was replaced by
another, no matter how fast you slew them. Their leader, Skag, permitted the
party through after a toll was paid, including Mycroft's hat.
As we exited the city, we met up with Constable Derly, wearing a horned helm.
Dr. Zeed kept him busy as the rest of us snuck out of the city, and then
Zeed rejoined us, having confused the guard (I guess).
Off to the Clan of the Wolf. We discover that Quinn hadn't agreed to our
adventure, but grudgingly accedes to our being made probationary members of
the Clan of the Wolf, when the Dragon Bow is passed on to her. Rejoicing
ensues!
Christina!
Please forward them to Liz & Hotfoot and anyone elses email you might have
too!
P.S. Yes I know I still owe you the Medicine Card reading, just trying to
transfer the file from Mac to the PC.
Bill & I are going to be there on Friday night, bringing a couple of friends
right after we get out of the Jeff Foxworthy show at the Greek. Hope to see
everyone then!
Once again, I try to put my memories in some order to recap the
adventure of Friday night. I also watched Saturday night, and they
did rather well. Thursday was postponed, unfortunately.
We open in the dungeon of the orcs of Nagrael. The king is having a
former paladin tortured, named Blade. Blade was played by Bruce
Young. Apparently, Blade's magic sword is missing, tossed away by
Blade in a fit of hubris. The party was gathered and were quested by
the king's torturer to bring the sword to the king's eye. The party
consisted of Mycroft, Pepper, Zoot, Zardoz, a barbarian whose name
escapes me, and one other character....I really should take notes.
Pepper described herself as "the smartest one", Zardoz as a mage who
had lost his powers, Mycroft as a Guardian of the Flame, and
Zoot....well,....Zoot was Zoot. The barbarian spent much of his time
bellowing, "Slay the orcs", or "Slay the centaurs", and so forth.
Sometimes we even let him. After arming ourselves, we wandered off.
Soon thereafter, we were attacked by the Hounds of Despair,
who "dogged" the steps of the cursed paladin. From there we wandered
off to find ourselves facing a centaur about to kill a brownie over a
bow that was no longer magical. Dewblossom, the brownie, recognized
Blade from when he had the sword, and gave us information of some
use. We saved the brownie by ensorcelling the bow, making it magical
again. The real Dragon Bow had been stolen....another adventure in
the offing, perhaps? Anyway, from there, we ran into Jacquine, the
greatest swordswoman who ever lived, played by Zrinka...she fought
the barbarian and hit him three times with no wounds on herself. She
graciously let us pass if we promised to announce on our travels that
Jacquine is the greatest. I am announcing that on Friday night she
is the greatest, but she had a tough time with a kender on Saturday
night.... Next scene brought us to an Ogre Mage and his wife, hungry
and wanting to eat. They offered to let us pass and give us
information and not eat us if we solved a riddle, and Zoot and
Mycroft solved the riddle of the Bowls, but the Gods (audience) the
next riddle as the Ogre Mage cheated. He told us what we needed to
know, and then off we went. Next scene....crossing the ferry. We
got part way across, and then the ferrywoman (Liz) handed her pole to
Pepper....magically forcing her to stay there and ferry anyone
across....as we passed farther across the stream we were stopped and
questioned and then attacked by Lizardmen, who tipped over the
ferryboat...someone threw a sleep spell badly, affecting the party as
well, and then we he awoke us, we still had to fight. Mycroft killed
two of the lizards, sadly though as he recalled his old friend
Gristusk, the lizardman from the Chicago show. We killed the
Lizardman King on Friday night. Onwards. Then we ran into Snake
Cultists on our way to the Misty Pool.....a lesson was learned: put
fresh batteries in the electronic snake. We barely managed to avoid
a fight when the snake started running out of power. (Note: on
Saturday night, Nicole had a bioluminescent tube in her mouth, which
she kept sticking in and out....it REALLY looked cool!!) Onward we
wandered, lost in the wood (2 or 3 scene changes....) when we began
to hear the song of the lost magic sword. We found the pool, and
were attacked by a giant serpent. After killing the head, and
waiting for several minutes, we were attacked by the back of the
creature, which we finally dispatched. Then, we teleported the
Orcish King to us, along with the orc who had quested us. Snag (the
other orc) made the mistake of standing too close to Mycroft, and had
his throat slit for his trouble........and he thereupon stood up and
announced "I clotted!" Blade kept repeating "Your throat is cut",
but it had no apparent effect. (Note: on Saturday night, Snag didn't
stand near any member of the party.) Once the sword came before
their eyes, the quest was ended, and the king was abandoned to make
his way home past enraged Lizardmen. Then, the party had a
visitation from the Lord of Light, reinstating Blade's Paladin
status....curtai
I've been wandering through the forest for a week or so, waiting for
Tread to come back and tell us if we made it into the Clan of the
Wolf.
Today I thought I'd travel incognito for the fun of it. (Shhhh, don't
tell anyone!) I decided that my name is Viola today.
Tread finally came back and called us to him. I didn't realize that
my
Kenderbrother, Hotfoot, was amongst the group too! Oh wondrous joy!
I
haven't had another Kender to play with in weeks! He and I
immediately
got down to the important business of showing each other what was in
our
pouches. I didn't have time to hear the great adventures he'd been on
because Tread wanted to get started on the new task. Where were his
priorities, I ask you? Anyway, he lost his duel with Quinn, the
leader
of the Clan of the Wolf. Can you believe it!? He lost to a
girl. :o)
They guys will never let him live it down, I'm sure. Since he failed
the final duel, we had to go to the city of Ingstaad and to the
dungeon
belonging to Chieftess Tamela to find the Dragon Bow. I've always
wanted to see Dragons! Yippee!
Oh, and she has a new dungeon! I was so excited. I had never been
to a
dungeon before. It is full of all manner of marvelous rooms,
treasures
and passages, I'm sure. If I had my own dungeon, I'd fill it with
lots
of chests and locks and dragons. Oooo, lots of colorful dragons. Big
ones, small ones and even pouch sized ones! One room would be
entirely
devoted to pouches and interesting shiny things. Oh, my dungeon would
be so very entertaining! Where was I? Oh yes.
Since we were still a ways away from the city, (remember, we were
going
to a dungeon, I was very excited) we called our horses to us and were
almost trampled in the ensuing stampede. We finally got underway and
came to a gnome named Atriopos. He was a mapmaker. Ooo, he had lots
of
maps, and one of them was for Tamela's dungeon! Hotfoot and I wanted
to
stay with him and look at his maps for a while, but Tread said that we
had to get going. So we traded our horses for the maps. My horse
developed great affection for Atriopos. It was very touching.
We got to the door of Ingstaad and we were attacked. There were
swords
and fists and spells flying all over the place. It was utter chaos.
Then when we seemed to get ourselves all together, we came to a rope
and
the green light of doom. We got Hotfoot to climb up the rope to turn
off the bad light. It worked! We continued through the city and had
the chance to try out to become court jesters! It was so much fun.
But
first we had to find some costumes. So we found a costume shop owned
by
Singer, the merchant. Of course, Hotfoot was able to pick the lock.
It
was a simple little lock. He wanted to close it and do it again, but
Tread wouldn't let him. Tread never lets us play. Well, we were in
the
middle of getting some costumes when Singer arrived. We scrambled to
hide. I became a dressmaker's doll. I amused myself. I was Dingo,
disguised as Viola, pretending to be a dressmaker's doll. Hee hee.
We
convinced Singer to let us borrow some things and then we had to go
perform for the Chieftess. She liked us! She gave us free reign of
the
city. That was in our good fortune as we were still looking for the
Dragon Bow.
As we were following the map, we came to a room of squares. The map
showed a path to get across safely, but I just wanted to get through
to
get to the Dragons! I decided to cast a flying spell to get us safely
across. Then we came to the room marked "POW!" on the map. It was a
fighting room. We didn't have any weapons, so the guards engaged in
hand-to-hand combat with us. I think that was much more fun than
swordfights. Well once again chaos ensues and spells, fists and
swords
were flying all over. I was slashed after a spell was cast but before
the gods acknowledged it, so I wasn't sure if I was actually dead or
not. I think I thought I was and when Tread and the group was looking
for me after the battle, I had to appear to them as a ghost and tell
them I thought I was dead. Silly humans.
All of a sudden, I felt like I was alive again! I don't know for how
long I thought I was dead. Could have been hours or days. I
meandered
around the dungeon and came to the sewers and lo and behold there were
some of my troupe, with the Dragon Bow, talking to Skag, the Rat Man
and
his rats! I missed the Dragons! I was disappointed. We gave Skag
some
pretty things to allow us to pass.
As we were leaving the city, Constable Derly stopped us and reminded
us
that the city was not allowed to have weapons of any kind, and he
considered the Dragon Bow to be a weapon. I showed him how it wasn't
really a weapon. We were the great jester troupe and this was our
balancing beam ballast. I demonstrated for him. He didn't believe me
at first, but then we convinced him that since Tamela had given us
free
reign of the city, we were allowed to be walking the street and to pay
no attention to the constables. Hotfoot told him that she was
beheading
constables who did not follow directions. He decided to allow us to
pass at this reminder.
We finally got back to Quinn and her Clan of the Wolf. She was rather
perturbed at our group, and wasn't going to let us into the Clan. But
since we had the Dragon Bow, she allowed us in. She did, however, put
us all on probation. Hotfoot and I didn't know what probation was, so
she put us in recess instead. What a long, trying and amazing
adventure!
Dingo "Viola"
Last night I went on an adventure! I saw fights and pretty things and
pouches and pretty things! I was roaming around the Baisla quadrant
of
the Glendar Plains, when I came upon this huge poster with a Glendar
Ranger pointing at me. It said: "The Glendar Rangers Want You!"
Well Dingo, I thought, they've heard of you all the way over here!
How
exciting that is. Since they took all that time to put up a poster
for
me, and I wasn't currently on any specific quest, I quickly went to
the
training camp. Lo and behold, they made me a new recruit! (Guess
they
must've heard of my Yo-yo- of Death!) And what's more, I had only
been
there for a few minutes when I was among five others chosen to journey
into the dark forests of somewhere to do battle with a General Vondun
and his undead. (From what I heard he is a very bad man!) The prior
two
scouting parties never returned so our leader, Random, decided he had
to
go with us to find his daughter. So, Random, two male rangers, two
female mages, a male "Purple Mage" wearing orange and I left for more
interesting paths.
We came upon a small man with a big pot running wildly, he was very
funny. He told us lots about how his village and family were
destroyed. That was very sad, so I went in to my pouches and gave him
my Flower of Ever Blooming to make him feel better. He gave the
Orange-wearing Purple Mage a coin of safety in a pouch, but when PM
opened it, just a licking stick with the words SUCKER all over it.
Odd…I kept the pouch nice and safe since no one else wanted it.
Then we were besieged with Harpies! I had never seen a Harpie before,
but apparently they are very sexually loose because they took one of
our
males! The Purple Mage decided to go after him on a playing card that
turned into a magic carpet! Well, I couldn't have him just go off on
his own like that…I wanted to see the playing card turn into a magic
carpet again! So, I cast my first ever spell! I said, "This sword we
did forge, bring back the mage wearing orange!" It seemed to sit well
with the Gods, so he returned and I rhymed orange!
As we continued on our path, we came across many other creatures that
wanted to kill us. Everyone wanted to kill us! We had a scroll that
told us about some demon whom we could control by "saying my name
backward three times." I wasn't sure if it was "my name backward
three
times" or "my name backward" three times. Oh well.
Oohhh, we also saw the Sphinx! She was very pretty. I tried to
entertain her with my multi-colored fun coil, but she just swatted me.
How rude! She was given a riddle by the Purple-Mage-in Orange, and
she
didn't get the answer! She then gave us a riddle, and I had the right
answer for her. So we got to ask her the name of the demon.
Apparently, his name is Norg. (His parentals named him Norg. What
kind
of name is Norg!? Now we know why he was soooo grumpy!)
We found a very pretty trunk with a magic mask and a magic sword that
was as big as me! Lots of confusing things happened now and then.
Eventually we found General Vodun and he and Random and a great sword
fight! Well, I think it was great. I couldn't actually see it
because
I was way in the back. But it sounded very energetic! We placed bets
on Random and we won! But then it was very sad again, because
Random's
daughter was killed.
It was a long night, and I am going to go look through my pouches for
something to play with now.
When you see a fork in the road, don't go left or right, it means
someone's been there before. You should go up the middle, That's where
the adventure is!
Dingo Babblebrook
Mycroft had a rest this particular week, as an old man, he
appreciated an opportunity to simply watch with the Gods and enjoy!
The saga opens with the famous Glendar Rangers, wondering what in the
world is happening as General Vodun tries once again to interfere
with free trade within the realm. A party is formed with Random, the
leader of the Rangers, leading them into an uncertain future. These
include John son of Peter, Dingo, the infamous kender, Malificent,
Sin (of the patch), Oaliah the Purple Mage, and Sadaura. These happy
few moved off into the dark.
I find that taking notes in the dark leaves one limited in what one
recalls.
The party rapidly discovers that the power of the army Vodun is
leading is mainly due to the Undead that he commands. They encounter
a man running from the destruction of his town, only carrying a large
pot, which he tried to hide in. He manages to make them think that
they were trading him for an amulet against undead, but later they
find he gave them a sucker....seems appropriate.
They encounter a group of harpies, ugly old flying creatures, who
have....needs. They choose to fulfill them with Sin, but Oaliah
makes himself a flying carpet, and he promptly disappears trying to
retrieve the disgusted Sin. Later, Oaliah is saved, though not Sin!
The party meets a woman, dying, with her child at her side. She is
saved, and tells them about how her husband, a wizard, has been
carried away by Vodun's troops. They promise to return with him.
In the next scene (I hope I have the chronology right), they find a
chest, covered in skeletons. Sadaura manages to put the skeletons to
sleep, when they attack, and in the chest, artfully opened by Dingo,
they find a mask and a sword....and (I think) a scroll. The scroll
explains what they should be doing to drive away the demon who
commands the undead, if only they knew his name, an important matter
to any demon.
Then, they find three humans, turned into stone, two armed and one
bound. A spell is cast, making these folks flesh again, saving them
from the eye of the basilisk. The two warriors are disarmed, and
driven from the realm. The wizard, husband to the woman and father
to the child of the prior scene, in thanks throws a spell for the
party, identifying the mask and sword. The latter, when worn,
protects the wearer from undead. The sword after each three kills,
will resurrect one person. The mask went to Malificent, and
(foolishly) the party gives the magic sword to Random. But they
still haven't a clue to the name of the demon.
In the meantime, Random is distraught over the loss of Angara (sp?),
but who that individual is or what she means to him, is never
discovered during the show....
The very next scene leads to the arrival of a very cute sphinx.
After some toying, including batting at a slinky wielded by Dingo, a
riddle game occurs. When the fun ends, courtesy of Dingo again, the
sphinx allows one question. Random was going to ask what happened to
his friend, but the party demands, and gets, the name of the demon.
All the better, as the demon appears in the next scene, leading dead
party members. As they chant his name backwards thrice, the demon is
driven off.
Almost immediately, Random is overwhelmed by two hobgoblins (I
think). Then, in marches General Vodun. Random challenges him to a
duel, which he accepts, and the ensuing fight is enlivened by the
breaking of Vodun's first sword. In a manuver of great dexterity and
age, recalling old movies, Random slays Vodun, who tells him as he
dies, that the person Random is seeking is dead. But who ever
believes a bad guy, anyway, especially one who you've just stabbed in
the chest?
The Glendar Rangers arrive, and Random collapses, sobbing.
Applause!
This is the first test message. If you don't get it, hey no problem
you probably won't respond anyway...
This just finished week four of the run at
Magicopolis Theater
1418 4th Street
Santa Monica, CA
I'm going to follow up the next few messages that have been flying
about with "character" diary entries...
Bridget